π’States
ποΈ Motorsport API Required
All States endpoints require an active Motorsport API subscription (β¬79/mo, 3,000 API calls/hr).
A state represents the current status of a motorsport fixture - for example, Not Started, Live, or Finished. Every fixture has a state_id field that references one of these states. Use the States endpoints to retrieve the complete list of possible states or look up a specific state by ID.
States are reference data. Fetch them once, cache them locally, and use them to decode state_id values across fixture, livescores, and schedule responses.
Available endpoints
GET All States: returns all possible fixture states in the Motorsport API.
GET State by ID: returns a specific state by its ID.
Include options
No includes are available for the States endpoints. The state response is a flat reference object with no related entities to enrich.
Known states
The following states are confirmed in the Motorsport API. The complete list is returned by the GET All States endpoint - fetch it to ensure your application handles any states not listed here.
ID
developer_name
name
Notes
1
NS
Not Started
Session is scheduled but has not yet begun
5
FT
Full Time
Session has concluded ("Full Time" is the finished state)
18
INTERRUPTED
Interrupted
Session has been suspended, e.g. red flag
27
LIVE
Live
Session is currently in progress
The "finished" state is Full Time (FT, ID: 5), not "Finished". This terminology is inherited from football. Filter for state_id: 5 or developer_name: "FT" when querying for completed sessions.
Working with state fields
Each state object has four string fields that can appear similar:
developer_name- the value recommended for use in your application code. Use this for all programmatic state checks - it is the most stable identifier.name- the human-readable label. Use this for UI display (e.g. a status badge).short_name- an abbreviated label for compact displays.state- the legacy abbreviation field. For most states this is identical todeveloper_name. Preferdeveloper_namein new integrations.
For the four known states, all four fields carry the same or very similar values. The distinction matters more in other Sportmonks v3 APIs where these fields diverge.
Using states in your application
The recommended pattern is to fetch all states once at startup and build a local lookup map keyed by id:
States are stable reference data - they rarely if ever change. Cache them with a long TTL (24 hours or more) and refresh only on application restart or cache miss.
Checking for live sessions
To check whether a fixture is currently active, compare state_id against the LIVE state (id: 27):
For a full list of currently live fixtures, use the Live endpoint directly - it is more efficient than fetching all fixtures and filtering by state.
Related entities
Get an overview and explanation of all the fields returned in the API response:
Related pages
Last updated
Was this helpful?